Environmental Concept Work
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Set the task of gathering visual references from in and around Manchester; in my case - using a camera, I then set to work deciding which part of the city would best suit the next part of this project - to produce an environment that could be used within a video game.
After some deliberation, I decided the picture below of Piccadilly Gardens would constitute for an ideal war-torn game environment.
Although many parts of Manchester have been redeveloped over the years, some parts beyond all recognition, I figured the buildings in the backdrop, including Primark and Debenhams, and Queens Victoria's statue on the right, although half hidden, makes this part of the city very identifiable.
The grassy foreground made for a perfect blank canvas for me to work on and after some good advice from my tutor, I eventually settled on the following concept - Piccadilly Gardens - 2034.
Piccadilly Gardens - 2012
Piccadilly Gardens - 2034
Weapon Design
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Set the task of creating a weapon set of four, I decided to stick with a military theme, but with the use of modern day weapons, rather than futuristic. I found a really interesting website as reference material for the RPG, M16 & Magnum:
RPG 7 Rocket Propelled Grenade Launcher - Line Art
Final Concept
5.56 Colt M16A2 Service Rifle - Line Art
Final Concept
357 Magnum Desert Eagle Pistol - Line Art
Final Concept
Hidden Blade - Line Art
Final Concept
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